Xbox Cloud Gaming is one of Microsoft's most important projects for the future, as cloud gaming is expected to grow significantly in the coming years. However, the company believes that its service has not yet achieved its main goal due to various technical limitations.
In a document submitted to the United States Federal Trade Commission (FTC), Microsoft revealed that the majority of players do not use Xbox Cloud Gaming for its primary purpose, which is to enjoy complete titles through streaming.
Microsoft claims that technical limitations hinder the potential of Xbox Cloud Gaming
According to Microsoft, the majority of Xbox Cloud Gaming users do not use the service to fully enjoy their favorite games through the cloud. Instead, almost all players use the service only for game testing purposes.
The reason? The company believes it is due to various technical limitations. As you know, Xbox Cloud Gaming relies on a robust infrastructure and internet connection. So, part of the community still has doubts about its model.
As you may know, cloud gaming is a crucial topic in relation to the acquisition of Activision Blizzard. In its meeting today with the FTC, Microsoft argued that cloud gaming is a complementary part of its business but is far from being its primary market.
Their statements regarding Xbox Cloud Gaming aim to exemplify this point, as Microsoft emphasizes that cloud gaming is still not very popular among its user base.
Microsoft admits that most Xbox Cloud Gaming users rely on it to try games rather than stream regularly "as a result of technical limitations." pic.twitter.com/ANcqeD0YOs
— Tom Warren (@tomwarren) June 22, 2023
Comments
Best
New